
While some developers try to wring as much complexity as possible from their games, Antair Corp took the extreme opposite approach. How about a game where every level consists of exactly 2 touches to the screen and all the rest of your time is spent idly watching and listening? Before you write off such simplicity, read on because Sneezies is pure iPhone crack.
The gameplay premise is familiar but presented in a wonderful and whimsy graphical style that sets it apart from the crowd. Little critters called Sneezies float around in seemingly random fashion, each surrounded by a delicate bubble that keeps them from, well, sneezing. Your goal then is of course to (mercilessly) make them sneeze because when they do, they burst and take others nearby down with them, causing what you hope is a massive chain reaction. You do this with a single strategic touch to the screen which releases a small burst of sneezing powder. This is high-grade stuff as it goes right through the protective bubbles and up the noses of any Sneezies in its range. What follows is the pure magic of the game; a fireworks-like display that will have you in a Zen-like mesmerized state. The excellent sound effects and smooth, relaxing original soundtrack complete the hypnosis. The game has a professional polish throughout and Antair Corp has captured that almost intangible addictive quality that will have you playing this game over and over whether you’re 5 years old or 50.
The game supports 2 modes of play:
Classic mode - you get infinite retries to reach a target value before moving to the next level (45 total). Relaxing and therapeutic.
Challenge mode - you get a set number of turns to reach a target value and get bonuses or a multiplier based on how many sneezies you can pop per level (15 total). Worthy mode, fun!
- Need wayyy more fanfare for a perfect 100% popped level beyond a little chip tune!
- Changing the music every so often per level would make the zillion tries it takes to beat levels 25+ more enjoyable.
- Even more colors of Sneezies to enhance the fireworks-y Zen-effect!
- Would love the ability to replay the last level as many times as desired.
Version reviewed – 1.1
iTunes music supported – yes
Global scoreboard – yes
- No way this can be any cuter
- Bah, I'll beat this game in a half hour
- Oh wait, I have to pop all but 7 now?
- Ass-numbingly difficult by this stage
- Mesmerizing, cannot get enough of this popping






































on Feb 17th, 2009 at 1:44 am
I’ve been stuck on Level 25 all night! I’m supposed to be writing a paper right now but I’m addicted to getting past this. Since it’s pretty much a game of luck I’ve figured out that I can just put it beside me as I write. Sound is off. Whenever I can, I reach down and touch the screen to start it, and the cute bubbles sneeze and pop on their own. It defeats the purpose of the game, I know, but I’m in it to get past this @#$% level now!
OMG, I just beat it as I was writing this!!! I got 78, and the required amt is 73!!! What luck!! Oh great, Level 26 isn’t exactly a walk in the park either. But I got beyond that Level 25!! Onward!
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Michael (Admin) reply on February 17th, 2009 3:36 am:
Atta girl!! Homework’s for the birds!
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on Feb 17th, 2009 at 7:36 am
Amazing isn’t it? A game with effectively no skill requirement…yet totally addictive and in my case easily the most played game on my iPhone since I can slip in rounds on dull conf calls, meetings etc. It’s like potato chips, no way you can play just 1 round. I’ve been on level 40 for weeks now and at this stage it’s just stupid luck but it really doesn’t matter, the fun is watching the pop interactions and when you finally do beat a level, gravy.
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