
- When you don’t have enough KC’s to finish the level, the game doesn’t force you to quit (though you can always restart from the pause menu). I like this as it lets you get in some extra practice to try and master the controls (more on controls later) before having another go.
- Excellent ‘toon-shaded’ graphics, sound fx and animations. The background music track is very catchy but not well-suited to the jungle theme; a ’jungly’ track or 2 added to the mix would be welcome.
- You can go back at any time and play a level previously beaten so if you’re stuck on oh, L37, you can still get your gaming fix in by replaying some easier levels.
- Strange, infrequent bug where upon failing to complete a level it would throw up the summary screen but take me back to the level (but with no KamiCrazies so nothing to do) instead of letting me restart. Only way out was to exit and restart the app as a double-tap wouldn’t bring up the pause menu. I also experienced a level failing to load a few times, needing a full exit and restart to get going again. Seems like a little extra stability could be achieved in a future release perhaps.
- Controls controls controls. Later levels become maddeningly frustrating due to poor responsiveness to input, to the point where I knew the solution after the first couple runs but had to restart innumerable times after struggles with the controls left me in an unwinnable situation. I often found myself having to viciously swipe to get my KC’s to switch direction or jump, often only to see my input ignored as they proceeded to ambulate directly into the nearest death trap. A side effect of this mad swiping is it would often cause the pause menu to come up (at the most inopportune times). Then the game would refuse to recognize that I was pushing (and subsequently repeatedly mashing) continue to get back to the action. It was also often difficult to move entities (fans & trampolines) as the game sometimes just wouldn’t register that my finger was firmly planted on it. It almost seemed like the more KC’s onscreen at once the less responsive the controls. The developer noted the controls were already improved once in a prior version and while I still found them to be an issue, not enough so to ruin the fun factor, which is very high indeed.
- More levels (planned), always a good thing in a game like this!
- A settings menu (under review). I’m down with that, would be nice to have at least music & sound on or off toggles from within the game.
- A global high score table (started). Currently the game does not keep any type of score which oddly enough, I didn’t even notice until it was pointed out.
- Game credits on the website (under review).
All said, this game is fun, addictive, takes good advantage of the iPhone’s strengths and is definitely worth the purchase price. It’s another ’perfect for iPhone’ game as you can play in short satisfying bursts and later return to where you left off. The developer is obviously devoted to ongoing improvement of the game so that only sweetens the deal further. Even with the noted control issues it’s still two thumbs up for KamiCrazy!
Version reviewed – 1.8
Lite (demo) version available – yes (8 levels)
iTunes Music supported – yes
- Crazy indeed
- You can form your plan as long as you like before starting a level
- Fly, robin, fly!
- You really can't have a jungle theme w/o rope swinging
- That cute little skeleton means 1 less Kamicrazy
- The other primary graphic theme, some kinda lava caves
- Yep, only 2 KC's left and 5 needed to win, gonna have to restart



(13 votes, average: 3.38 out of 5)


































on Jan 22nd, 2010 at 5:12 am
Check out the “Fuzzies” game on the app store. It is much closer to oryginal Lemmings game
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