Kex

User rating: (2 votes, average: 4.50 out of 5)
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When I encountered Kex, I was intrigued by the YouTube video of a character leaping, shooting, and dodging his way around a single glass tower. In fact, the whole of Kex is much like you might find in a boss battle of a platforming title.

You control a super-hero character who circles a glass tower. Dodge missiles, bombs and other devices while trying to shoot at the windows that are green. All the while the timer counts down. Take a hit and you lose time, but if you hit a green window you gain time. The game is over when the timer reaches zero.

While not as refined as some of the more expensive games out there, Kex makes a good impression. The game design is simple yet functional, and the character animation is smooth. Whether running, leaping or taking a hit, the character is well-designed and the animation looks great.

For me, the most frustrating aspect of Kex is the controls. In a fast-paced game like this controls need to be fluid and intuitive. The intuitive part is mostly there, but they are not fluid as fluid as I would have liked. For instance, sliding your finger left and right to run is simple and transitioning is quick, but if you want to jump you cannot simply slide your finger upward. You must first lift your finger before sliding it up to jump. The double tap for shooting was often frustrating for me. I just couldn’t jump then quickly tap twice in the same spot and actually hit what I was aiming for. With some practice I am improving, but it is still imperfect at best (see update below).

With the multi-touch capability of the iPhone, it would be nice to see that integrated into controls. It would be simpler to simply use a second finger simultaneously to jump or double-tap rather than to have to use only one finger at a time.

With the lack of backstory on Kex, I decided to fill in some of the gaps myself. Find out more about this mysterious warrior and his enemy  in the gallery captions below (not endorsed by Flying Sickle Studios).

Update 3/15/09: Kex has been updated to address some of the issues with controls. Now included is a “Fire” button at the bottom of the screen, although you can still double-tap if you prefer. Also, jumping no longer requires that you lift your finger between movements. I gave it a try and on the first time out nearly doubled my previous high score! Props to Flying Sickle Studios for listening to suggestions and updating the app to improve the users’ experience.


  • Swain Valasek

    What a bizarre and interesting looking little game. The first thing that comes to mind is the ‘CPU Cone’ destruction sequence from the arcade game Tron and maybe a shade of the final battle from Beach-Head (going deep into the wayback machine to the Commodore 64 days if that dates me at all). Nice animation, great fan fiction there too Chris J, encore!

  • Chris J.

    My superhero backstory is heavily influenced by “The Tick”. It would be cool if others might jump on the bandwagon and build up a little more of Kex’s backstory. First of all, we will need a name for the sentient greenhouse. Anyone have an idea?

  • Michael (Admin)

    I used to watch The Tick! Too bad they had to ruin it by trying to make a live-action sitcom out of it.

    I got nothing on the greenhouse. Best I can do is… Bob?

  • Chris J.

    With villain names an “or” at the end is usually a good way to go. “Botanor” or “Vegetor” could be ways to go. I’ve been thinking and I’m partial to “Hothouse”, which I think is vaguely menacing.

  • Chris J.

    I took on The Hothouse with the new controls and finally got to the point where the big hammers pound the ground at intervals. The new controls definitely improve my game and lessen my frustration level.