Quite frankly, you don’t even need to read through my review of Stoneloops! of Jurassica from PlayCreek LLC…just buy it, download, start playing and thank me later when you finally tear yourself away from it. The concept of a must-have game for the iDevice is always arguable but straight away when you start playing Stoneloops things just start to click in your mind until you reach that AHH moment and realize that this is what defines a must-have game. If you’ve never heard of SoJ, it’s a ‘marble pop’ game and if you’ve never heard of that, it’s related to ‘match 3′ games and if you’ve never heard of that well, you need to get busy. The gist of marble pop games is a stream of colored marbles makes its way around a closed path and you have a stationary launcher that you can rotate around and launch colored marbles at the stream. Make a match of at least 3 of the same color and they ‘pop’, potentially creating more matches for combos, you rack up points and so on until you clear the level and advance. Most folks credit Zuma as the first big marble pop game on the iDevice then Blackbeard’s Assault probably a close second. Well, SoJ bests them both and absolutely sets the gold standard for this category in the app store. If I have this right, SoJ is originally credited to Codeminion who actually contracted out the majority of the game creation to 3rd party developers Farm51 and the iDevice version was made by yet a 3rd (3rd 3rd?) party we know as PlayCreek.
Anyway, SoJ takes the basic game mechanic above and gives it a tweak so no longer are you rotating a stationary launcher but instead sliding it horizontally across the bottom of the screen, always firing marbles err…stones directly upwards. It works well and is implemented perfectly; you even get 3 options for control: drag, d-buttons or tilt (drag is best). A quick word about the production values of this game: professional. The themed graphics, sound and music are fantastic, the UI thoughtful and responsive and the loading time super-fast. There’s no story per se but generally the game has you following a course through the Jurassic period, building houses as you go (yes that’s kinda strange but more on that later). You can play the game 2 ways, classic and grab’n’shoot. In classic your next shot is based on whatever marble color the game gives you but in grab’n’shoot you literally pluck a marble from the stream and fire it back in. It’s a great mode and fun its own right but I definitely prefer classic. Here’s the rundown on the core features of the game:
version reviewed – 1.0
reviewed on – iPhone 3G 8GB 2.21
iTunes music support – yes
- My new house in the swamp
- The trophy system keeps you motivated
- After each level is a quick gem-catching mini-game for extra points
- Every now and then you get a bonus level to earn free powerups
- Example of the very nice themed graphics, glacier in this case
- Things are looking bleak! (I actually went on to win)



(5 votes, average: 3.80 out of 5)


































on Jun 12th, 2009 at 12:09 am
This is such a ripoff of Luxor. Lucky for them, I love Luxor. But Stoneloops got on the App Store first, so I’ll probably be picking this one up tomorrow.
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Swain Valasek reply on June 12th, 2009 6:11 am:
Good catch! I wasn’t even aware of Luxor but yes it appears it came first in 2005 and Stoneloops in 2006 so much inspiration credit needs to given to Luxor. That said, you will definitely not go wrong with SoJ, it’s really just that good.
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on Jun 12th, 2009 at 1:06 am
One of the very first games I ever played on my iPhone (and one of the first reviews on this site) was Bubble Bash, a Puzzle Bobble clone, which I still think is a kickass bubble-popper:
http://www.iphoneappreviews.net/2008/07/30/bubble-bash/
StoneLoops looks like fun too and for just a buck it’s seems pretty hard to go wrong here
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