Wheel of Fortune
Michael (Admin) | Mar 25, 2009 Games

I’m a Wheel Watcher! Practically everyone in America has seen Wheel of Fortune on TV at some point, and I’m slightly more than an occasional viewer. I remember when contestants used to spend their winnings during the show on toasters and furniture sets, I have two episodes on the DVR at this very moment, and I even have a Spin ID! I’m not proud of that last one. Suffice it to say that I know my Wheel.
Sony Pictures Television did the smart thing and made this iPhone app what it should be: a very faithful reproduction of the TV show’s elements with all the gloss you’d expect of an “officially licensed” app. Apparently Pat Sajak and Vanna White couldn’t be bothered… or paid enough?… to make an iPhone appearance, but nearly everything else is there.
LuckyWheel
Michael (Admin) | Mar 19, 2009 Games


About 2/3 of the people who come to iPhone App Reviews are in America, so chances are they already know how to play LuckyWheel which is basically a low-budget version of the TV game show Wheel of Fortune. For everyone else who’s never seen Wheel of Fortune or something similar to it, here’s the basic idea: spin a wheel, guess letters in a word puzzle, earn points for each letter you guess correctly, and first one to solve it wins the round. Drobnik.com’s iPhone-ified version of the game has some minor differences from the American TV show, but the two are essentially same thing.
LuckyWheel supports up to three people for pass-n-play (no computer players!) and you can set your game to last 1, 3, 5, or 10 rounds. Unlike Wheel of Fortune, the word puzzles aren’t categorized with hints like “Phrase” or “Person” or “Place”, but the app’s iTunes description suggests that all of the puzzles are “proverbs” so I guess that means they fall into the Phrase category.
Other differences from Wheel of Fortune are that you get points for guessing vowels, and you can only choose to solve the puzzle while the wheel is spinning. This means that if the mystery phrase suddenly hits you and you’re ready to solve, you have to take one more chance at landing on Bankrupt or Sit Out (lose a turn) before sticking it to your fellow contestants.
I have no idea if the makers of LuckyWheel have seen or even heard of Wheel of Fortune, but I’m calling it a “low-budget” version of Wheel because there’s an “officially licensed” Wheel app in the App Store that competes directly with this one. LuckyWheel’s graphics and game design are serviceable but not what you’d call pretty, it lacks the custom elements of the TV show such as “Toss Up” and the “Bonus Round”, and the lack of computer players is kind of a letdown. I’m all for playing with by myself when there’s some time to kill, but the option to throw some robots into the empty player slots would make this game a lot better. On the bright side, LuckyWheel can really be pretty fun when you’re with a friend or two and having a little pass-n-play competition.
Another improvement that I’d love to see is the ability to create your own word puzzles to be solved. I’ve never played Sony Pictures Television’s “official” Wheel of Fortune app, but I know that app allows custom puzzles so I think Drobnik.com would be wise to try and keep pace with the features. It’s true that Drobnik vs. Sony is totally Davey vs. Goliath, but hopefully Drobnik is committed to developing LuckyWheel to be as good as (or better than?) Sony’s game.
One thing that Sony’s app lacks (as of right now, anyway) is online play vs. live people who are far, far away. If Drobnik could make that happen in LuckyWheel it would seem like a pretty big advantage since the two apps are wooing the same audience.
Sony’s Wheel of Fortune app costs $4.99 and LuckyWheel is only $1.99, so if you’re a hardcore Wheel Watcher and specifically want the TV experience on your iPhone, you should probably pay the extra $3 to Sony. Everyone else who likes this kind of word puzzle but isn’t married to the TV format, get LuckyWheel. Despite its shortcomings, LuckyWheel is decent for $1.99 and hopefully it’ll grow into something that can really compete with an established franchise.
- Who needs Pat Sajak, this wheel looks good enough for me
- Pat and Vanna just couldn't resist trying LuckyWheel
- Spin, and while it's spinning, decide if you want to solve
- Get it right or the studio audience will laugh at you mercilessly
- I wouldn't write home about this app but I'd rather pay $2 than $5
- If it weren't for bad luck Satan would have no luck at all
- Spin the wheel hard enough and it starts hitting on you
- Don't screw with Pat at his own game
- In case you've never seen the TV show
Prohibition 3: Candy Wars
Michael (Admin) | Jan 29, 2009 Games

Up until tonight I hadn’t posted any reviews myself in several days and that’s because I was (and still am) completely hooked on Prohibition 3: Candy Wars!
Candy Wars is an App Store-friendly rework of the old classic DopeWars (aka DrugWars) which has been around in various forms on various platforms since 1984. It is, and always has been, a text-based game where your goal is to make as much cash as possible by peddling your wares and taking advantage of crazy price fluctuations that result from random market conditions that crop up.
Catamount Software clearly wasn’t gonna get this past the iTunes censors if it had drug dealers running around New York City while they peddle heroine and buy guns to shoot Officer Hardass in the face, so everything has been very cleverly translated into a world where the Food & Drug Adminstration (FDA) has banned sweets because Americans are just too damn fat. Yeah I know, it’s art imitating life. In this new reality, if people want a sugar fix they’ll have to get it from you, the seedy drug — I mean candy – dealer who can hook ‘em up with everything from chocolate to jelly beans to sugar sticks. You’re no longer packing heat but you can buy Pixie Dust and if you manage to “charm” (ie: kill) enough FDA agents they’ll leave you be, but if you get busted then chances are they’ll confiscate your stash and half your bankroll which is a major buzzkill.
There are other aspects of the game which take a little getting used to, but the single most important thing you need to figure out as a “dealer” is what the candy economy is like. Is $250 too much to pay for Raw Sugar? YES, that’s a total hosejob!! Is $5000 for Lollipops a huge ripoff? NO, that’s an awesome price. There are eight different types of candy, but if you spend some time poking around you’ll get the hang of it pretty fast.
Being that this is a text game you’ll find yourself constantly flipping back and forth between drug, I mean, candy prices and various stops on the New York subway system. Switching subway stations takes a day off your calendar, so you really need to maximize your profits wherever you can to build that bank and get on the global scoreboard. Once your 30 (or 60 or 90) days are up, it’s game over!
Candy Wars just recently underwent an upgrade and still has a couple of small bugs here and there, but it’s nothing that really disrupts gameplay. The graphic menus are also kind of *blah* and the scoreboards are a little hard to read, but if you’ve played DopeWars or DrugWars in the past and loved it, you can still expect to have a ton of fun with this app. If you’ve never played this old classic and are assuming that text-based games just suck the big one by virtue of being all text, take a moment to consider how many sucky games are floating around the iTunes App Store right now… and then consider that there just might be a reason that this particular game has survived for 25 years!
I’d probably like this game a little more at $.99, but for $1.99 it should still provide plenty of entertainment for just about anyone who tries it. And if you play the game and get bored fast, try this for motivation: BEAT MY HIGH SCORES!! I currently hold the #1 high scores for the 30-day and 60-day games, and about 30 seconds ago some douchebag named Csmiff just bumped me to #2 in the 90-day game… time to go remedy that!
P.S. Just kidding Csmiff, nice job on breaking $2 billion! :cool:
Arcade Bowling
Michael (Admin) | Jan 15, 2009 Games

I’m guessing the name “Skee Ball” is a trademark that could get Skyworks sued right out of the iTunes App Store, so that’s probably why this slick little game is called Arcade Bowling (also a pretty clever name in it’s own right).
Just about everyone in the industrialized world has played Arcade Bowling for real at some point, and if you haven’t then this is your big chance! It’s a game where you roll a baseball-sized ball up a ramp and score points based on what hole the ball lands in.
Arcade Bowling is a nicely polished and very faithful reproduction of this 100-year old game, and it throws in bonus opportunities where you can earn 5x the points if you get your ball into a hole that’s marked with a flashing color highlight. Skyworks also built in some accelerometer action so you can tilt your iPhone to affect the direction of your ball while it’s in the air! Nice. This feature really comes in handy when you’re trying to hit the 100 point hole fox a 5x bonus.
There are two game modes, Classic and Progressive. Classic is just like the real thing… you get eight balls which you roll with a flick of the thumb, and when you’re out you’re out. Progressive is where you’ll find the bonus scoring, and you keep playing until you fail to reach your ever-increasing point quota.
One real-world game component that Arcade Bowling seems to be missing is a slot that spits out tickets to be redeemed for prizes from a fat guy sitting behind a glass display case. This may seem like a huge stretch, but I would LOVE to see this feature built in! I could do without the fat carnie guarding the loot, but I think it would be awesome to be able to buy virtual prizes and show them off to other Arcade Bowlers.
Generally speaking this is a really high-quality app with nice sound effects and awesome graphics, but other features that I feel are must-haves in nearly all iPhone games are a global high score board and the ability to play while listening to iPod music. Right now Arcade Bowling lacks both of these functions which I hope will be remedied in a future update.
If you loved playing Skee Ball as a kid or just need something fun to pass the time on your daily commute, get this app. $1.99 is a fair asking price, and if Skyworks can fit in a global score board and virtual prizes it’ll be even more addicting than it already is.
- Classic is for losers, go Progressive!
- Come on you little bastard, I only need 20 points to make it to the next round
- 500 points! Awww hell yeah
- It's always satisfying to hit a 5x bonus
- Arcade Bowling for Dummies
- Bow down to the Skee God
Whack It: Santa
Michael (Admin) | Dec 24, 2008 Games

Didn’t get what you wanted for Christmas? Angry at Santa Claus for letting you down? Beat the hell out of him in Whack It: Santa!
MadInSweden has three versions of their Whack It game and the other two are Frogs and For Kids. The only one I’ve played is Santa, but I’m assuming they’re all the same but with different themes… tap the Santas/Frogs/Jungle Animals as they peek out of holes, just like the whack-a-mole game we all know and hate. I mean love.
If you like tapping stuff really fast, this game is for you. The difficulty ramps up pretty fast so be ready for your fingers to take a pounding, and you also need to keep an eye out for Bad Santa who shouldn’t be touched.
I can’t say that I’d pay $1.99 for this app, but the Whack It: Frogs game is only $.99 so if price is an issue maybe you’d be better off trying that one instead. Plus you won’t feel so dumb playing it on December 26th.
- Gotta love how the developer's name is written in yellow snow on the right
- Instructions for those who claim they've never whacked it before
- Whack that fat bastard!!!!
- I prefer my Santas medium rare
- Yay, I got on the scoreboard. Time to go ice my finger now
Lightastic!
Splash Jackson | Dec 13, 2008 Entertainment

(UPDATE: Two things: first, I just want to say that my comment in my review about exporting a lightwork video was a little unjustified, because I was uninformed of the fact that Apple doesn’t allow third-party access to their video app. Second, FoggyNoggin Software has just released an update to Lightastic! which allows you to LOOP your lightwork animations! I tried it as soon as I updated, and let me tell you, this is one sweet update! Thanks FoggyNoggin!)
First there was Light Show, then came Bright Lights, and now entering into the pocket Lite-Brite arena is the fantastic Lightastic!
FoggyNoggin’s Lightastic! gets you all giddy and excited with just the name alone: Lightastic! (I say the name with two thumbs up and a cheesy talk-show host smile). Once I got past my excitement, it was time to see if the app lived up to its name as I created my first “lightwork” masterpiece.
When you initially open up Lightastic!, you expect the same run-of-the-mill peg coloring program. While exhibiting the same basic features of other light programs, Lightastic! takes this form of artistry to the next level! What you first notice after launching the app are the tools at the bottom of the page; more specifically the play, fast-forward, and rewind icons. This could only mean one thing: animation creation! My mind then began to swarm with all kinds of ideas I could animate to make my Lightastic blockbuster. Should I make a fourth Matrix? Ooo, the sequel to Glitter! No, wait, High School Musical 4: Being a Teen Mother while obtaining my GED… The possibilities are endless… that is if you can achieve your goals on what is a “low-res” light board. Lightastic! could benefit from adding various board resolution sizes to meet the needs of the more demanding light peg artist.
When you begin to embark upon the creation of your first frame, there is a slide-out menu of peg colors to choose from:
- White
- Red
- Green
- Blue
- Burnt Orange
- Purple
- Yellow
- Erase Peg (which leaves you with black, but no peg)
Needless to say, the lack of color variety is a bit disappointing. Nonetheless, a true artist will make the best of what he/she has to work with. When your finger touches the board for the first time, the “peg placement” is very satisfying. The colored peg sort of “pops” into place with a little “bleep” sound to let you know it has been inserted. You can also use two or more fingers to place pegs simultaneously AND you can slide your finger(s) across the board to fill in scenery in a flash!
When you arrive at the completion of your first frame, you then have the option to export your image into your photo library or create a duplicate of the current frame (so you have two frames). This allows you to make some minor tweaks to the duplicate frame in order to string an animation together. Repeat duplicate process, tweak next frame, duplicate, tweak, duplicate … until you have numerous frames that can then be played as a moving picture. Though my movie didn’t get past twenty frames, I did go duplicate-button crazy to see if you could exceed 100 frames (which you can). Rest assured, you can make some very intricate animations.
A word of warning: the camera button at the bottom of the tool bar is NOT the export to photo library button! It is the duplicate button. The export option is under the settings icon at the bottom-right corner of the tool bar. This left me cursing my iPod as I kept searching for my masterpieces in my photo library. On the plus side, when you open Lightastic! again, your work is saved from the previous session.
Once you have a good amount of frames in place, you can then press the play button. The screen will initiate a countdown (from 5) and then play your frames in order. The movie playback feature is really the key feature in Lightastic! and satisfying to all the aspiring Scorsese’s out there.
Lightastic! offers you a short but useful list of options and tools in order to create/erase, save, and export your work. There’s even a whole settings button dedicated to turning off the program sounds so it won’t interfere with your iPod music (yes, you can listen to the Grateful Dead while pegging away hypnotically). Lightastic! could, again, benefit from adding various board resolution sizes, especially when it comes to the animation aspect of the program. A few more colors would be greatly received as well.
At the time of review, Lightastic! cost $3.99, however, their app page in iTunes states, and I quote, “** Special Introductory Price! **”. Do they intend to charge more? In terms of comparison to the other Lite-Brite programs, Lightastic! is the most expensive, yet rightly so with its animation feature. The only deterrent to this high (or possibly higher) price tag is the fact that you cannot export your movies! If FoggyNoggin could in some way add this feature, then I would say yes to the $3.99 price tag. As it stands, $3.99 is a bit pricey, but the animation feature just may sway you to buy it. It’s a helluva lot cheaper than film school!
- What recession? Life is Lightastic!
- Hollywood, here I come!
- Concise menu options makes for easy navigation
- All the colors of the rainbow including burnt orange
- This is NOT a man peeing... it's a lemonade dispenser... yeah
- And this is definitely NOT a guy peeing on a dog
- Four seconds til blockbuster greatness!!
- A settings page dedicated to sound and reminding you what program you are using
- I did a portrait of my wife... it's pretty realistic
- Google Maps Beta
Tags: $3.99, animate, classic, good for kids, lightbright, lightwork
Lux Touch
Michael (Admin) | Nov 5, 2008 Games

I’m totally hooked on Lux Touch! Today alone I’ve probably spent about 3 hours playing it, and even though I keep winning it’s hard to put down.
If you’ve never played the boardgame Risk, it’s all about world domination. You start with a random allocation of countries that are usually spread out all over the place, and the winner is whoever can gain control of the entire world map.
Sillysoft Games has created an awesome Risk-like game for the iPhone that pits you against four semi-intelligent computer players. It moves way faster than a traditional game of Risk… THANK GOD… so you can play a complete game in 10-15 minutes instead of the 50 years that the boardgame usually takes. The rules are mostly the same, but even so you should probably check out Sillysoft’s Lux Touch Game Instructions.
Understanding how to win at Lux Touch might seem hard at first for true rookies, but once you catch on it’s really easy to play. The computer players must have spanked me a good 20 times before I actually read the how-to guide and started winning pretty consistently.
If nothing else, just remember that the best paths to victory are to make sure you’re the one who deals the deathblow to weaker players, and try to maintain control of entire continents. Nothing sucks more in this game than taking over all but one of an opponent’s countries and then watching as one of the other computer players vultures the last one.
Lux Touch has good graphics and sound but doesn’t have any real “features” to speak of. For the most part it doesn’t really matter, but one thing it kind of needs is a reset button. If you happen to get your ass whipped early in the game you wind up having to either exit and restart the game or just sit and watch the computers duke it out.
Sillysoft is aware of all the other things that could make this type of game even greater than it already is (ie: multiplayer, different maps, high score board), and I know this because they built those functions into a full-on desktop version of this game called Lux Delux which goes for $24.95. Lux Touch is a clever little ploy to upsell you on the desktop game but, even so, this game rules. It’s addictive, it’s free, and nerds who like Risk are gonna love this app to death.
- This map shows you how many extra armies you get per turn for controlling the continents
- Take over at least one helpless nation, get a card, and get more armies when you collect enough cards to trade them in
- The tiny fireworks displays show where battles are being waged. Oh look, a battle in the Middle East, what a shocker
- My only hope for survival is to kill Red and steal his 5 cards, or else Black becomes King of the World
- My blue armies could try to bitchslap Green off the map, but Black is a way easier target
- Winning isn't all that hard when you understand the game, but it's still fun
Halloween WordSearch
Michael (Admin) | Oct 17, 2008 Games

FinBlade’s App Store description of this classic wordsearch puzzle brags, “It’s gorgeous, it’s ghostly, and it’s free!” And that description is “dead” on!
(See what I did there? It’s a Halloween app. I used the word dead because Halloween’s all about dead stuff like ghosts and skeletons and zombies. Clever, right? Crap. I just ruined it.)
ANYWAY… Halloween WordSearch is gorgeous indeed, like the developer says. Every aspect of this kids’ game is totally pro and it’s clear that a lot of time went into designing this app. The thing I find particularly gorgeous is the hot little witch that appears in the corner of one of the backdrops… she could be a Hooters Girl if she lost the hat and put on a tanktop! But don’t worry, if the thought of Junior getting his first boner from a Halloween app is distasteful to you, there’s an option that lets you turn the three backdrops on and off individually… a very smart and family-friendly move on the developer’s part.
Gameplay is top-notch as well. If you’re lucky enough to find a word, just drag your finger across the letters and they’ll be circled for you, and you’ll also be rewarded with a Halloweeny “organ” sound effect.
A timer is also available under Settings which could come in handy if you’ve challenged your kids to solve a puzzle while keeping their mouths shut for as long as possible.
What, that’s not enough? Ok fine, here’s an idea of my own: if you want to extend the quiet time, you could force the kids to write down each of the wordsearch words in a sentence! Not only is the game fun, it also just became educational. They’re bound to come up with cute things like “Daddy’s new girlfriend is HIDEOUS”, or “Mommy becomes the DEVIL when she drinks”… fun for the whole family, guaranteed! Or not…
FinBlade makes a similar non-themed app that’s simply called WordSearch which costs $1.99. I haven’t reviewed it but, judging by their Halloween offering, it’s probably the best wordsearch puzzle it can possibly be. Kudos to them for throwing App Store customers a holiday freebie and showing off the quality that they’re capable of producing.
- The game is loading, so just let the little skull in the corner do his thing
- If only that witch would lose a piece of clothing for every word I find...
- This app may be seasonal, but it's also totally complete
- I don't know what the highest level is... Satan?
- Aw come on, let the witch stay...
Tags: classic, free, good for kids, halloween, puzzle, seasonal
Hiqup
Michael (Admin) | Oct 14, 2008 Games

Most people have played games similar to PegJump either on the iPhone or on an actual piece of wood with golf tees stuck all over it… the idea is to clear a board (except for the last peg) by jumping other pegs out of existence.
Moopf took this simple concept and wrote an entirely new rulebook for it, and thus Hiqup was born.
The first thing I noticed about Hiqup is that it has a tutorial! My first thought was oh crap… this is gonna hurt… but it’s really not that bad. The tutorial is really well done and it walks you through all of the twists and turns that Hiqup introduces into the peg-jumping game genre. It explains how to use blackholes, teleports, special spaces, bombs… things you’ve probably never seen in a game like this. They’re all simple enough to use and make for some pretty engaging puzzles that become increasingly difficult the more you play.
The other major change that Hiqup throws into the game is three different types of pieces. Blue pieces move like a Rook in chess, in straight lines that go horizontally or vertically. Green pieces are like a Bishop, moving only diagonally. Red pieces are like a Queen, and can go in any direction. Hiqup is nothing like chess, I’m just throwing out those comparisons because that’s how my poor brain is wired.
If you’re too lazy to think through all the strategies and possible moves that come with blackholes, bombs, and colored pieces, “classic” games are also included. These are far more simple and are straight-up jump-the-peg puzzles.
Hiqup is shiny and very fancy, and you can tell right away that Gareth Lancaster, aka Moopf, put a ton of thought and effort into building this crazy little puzzle game. This is definitely a high-quality app, and if you like puzzles this one will keep you occupied for a very, very long time.
$1.99 gets you the full version that comes with 47 Hiqup boards plus the classic boards, and there’s also a lite version that lets you try out the levels and boards for free. For diehard puzzle fiends, $1.99 isn’t much to pony up for a game of this caliber. If you’re lukewarm on the puzzle thing or just a cheap bastard, try the lite version and see how long it takes for Hiqup to either mesmerize you or make you feel like a complete moron.
- Don't flip out over the tutorial, it's painless and helps a lot
- Every board tells you what the goal is and what it takes to be a gold medalist
- I really should stop drinking while reviewing apps like this
- Silver! I take that as a sign that I'm not drunk enough
- Classic puzzles take a lot less thought than the "Hiqup" boards
- I think I played this puzzle at my grandma's house once
- Hiqup's special rules make for a lot of weird-looking boards
- I know what I'm supposed to do here... no idea how, though
- I'm far too stupid for puzzle games, but you knew that already
- I'm gonna need to call Stephen Hawking to figure this one out
- It helps to know what these spaces do before playing
- The colored pieces are easy to get used to
Tags: $1.99, classic, lite version, puzzle
MyMemory
Michael (Admin) | Oct 8, 2008 Games

The classic “memory” game generally serves to remind you that you’re dumb as a post, yet somehow it’s endured generations and can actually be kind of fun if you’re sober and have some time to kill.
MyMemory lets you select images from your camera roll and use them in a photo matching game. Tap a square on the grid to see a picture, tap another square to see another picture, and hopefully they match. If not, you’re a dumbass. When you tap matching squares, they go away. The object is to clear the grid entirely.
Jedidiah Laudenslayer had the right idea when he made MyMemory but, unfortunately, this app has problems.
Problem #1: It’s flow as suck. I mean, it’s slow as… well, you get the idea. When selecting images from the camera roll there’s a delay of at least 3-5 seconds. In fact, you might even think for a moment that your iPhone has frozen on you. Tapping grid squares is also an excruciating test of patience, and your grid tap doesn’t give you any feedback to tell you that the square was tapped successfully. No immediate highlight, no sound… you have to wait for the square to change colors when the image is revealed. Ouch.
Problem #2: Images being imported into the game are often sideways or upside-down. I can understand images taken in landscape format (iPhone turned on its side) being misoriented, but nearly all of the images I used were portrait photos with my iPhone positioned upright. Part of the fun in using your own photos is looking at them, but that’s hard to do when they’re sideways.
I suppose Problem #2 could be remedied by turning your iPhone on its side, but Problem #1 is a dealbreaker. A minor delay in loading the photos could be excused, but what I experienced was pretty major. 5 seconds to find out what image is under the square I tapped? Call me impatient but I can’t deal with that.
If you have MyMemory and have NOT experienced the same speed issues, please say so in the comments. There’s an outside chance that my iPhone is just an idiot, but I kind of doubt it. Other apps run just fine and my device’s performance issues are minimal. I also thought maybe I just got a bad installation of MyMemory (if such a thing is even possible) so I deleted the app and reinstalled it from the iTunes App Store. Same results.
In its current form, there’s no way I’d pay $1.99 for MyMemory. If the speed problems could be fixed it might be worth it, but as of right now I’ve gotta give this app a big thumbs down.
In fairness to MyMemory’s creator who was nice enough to buy me his app for this review, here’s a video I found that shows a user who’s not experiencing the same speed issues that I’ve encountered. Some of the images in this video are slow to load, but others are much faster. There’s also another video here that shows the app working the way it was meant to. As of this writing I’m using the latest version of MyMemory, so maybe it’s a version issue?
- Get comfortable, this is gonna take a while
- Judging by the icons at the bottom it looks like this game was meant to be played Portrait-style, but you're better off going landscape
- Lots of sideways images here
- My poor dog was just dying to get out from under that square
Bright Lights
Michael (Admin) | Sep 26, 2008 Entertainment

A while back I wrote about an app called Light Show. At the time of my review, it was kind of messed up but it was the only pocket Lite-Brite around.
Bright Lights is the latest entry in the battle for Lite-Brite nerds. It doesn’t have quite as much space for placing colored pegs, but overall it’s nicely put together and should do the trick if you need to relive this part of your childhood.
These are the colors included with Bright Lights as of today:
- Blue
- Brown
- Green
- Orange
- Pink
- Purple
- Red
- Turquoise
- White
- Yellow
- Draw me Dogs Playing Poker!
- Push SAVE, not the button above it!
- I tried to draw a naked lady but this was easier
Tags: $.99, artistic, classic, good for kids
Tris
Michael (Admin) | Aug 25, 2008 Games

Sorry, lawyers have run Tris out of the App Store. See the Tris update for details.
If you got all excited to see Tetris ® in the App Store and then screamed OMG WTF at EA’s ridiculous $9.99 price tag, you definitely weren’t alone. If nothing else, you had Noah Witherspoon on your side.
Tris is pretty much right on and the gameplay is 99% identical to the falling blocks game we all know and are hopelessly addicted to. However, it is very important to note that Tris is not affiliated with, endorsed by, or in any way associated with The Tetris ® Company or any of their products. Once again, it’s NOT AFFILIATED so don’t you dare go all lawyer on our hero Mr. Witherspoon.
The 1% of difference I just alluded to is in the way the falling pieces move horizontally. Unless you’re new to this planet, you know that falling pieces in this game usually move in kind of a clunky way when you maneuver them left or right. Pieces in Tris do more of a sliding thing which seems weird at first but it’s very easy to get used to. Tap to rotate them and you can still put pieces wherever you want.
Like any high-quality game, Tris remembers your place if you get interrupted and it has a high-score board so you can show your friends what an awesome stud you are. It also has a global scoreboard for worldwide bragging rights, but apparently the sudden rockstar popularity of Tris is pushing Noah’s shared hosting resources to the limit which he’s working on fixing. Give the guy a break, the game’s free and it kicks ass!
The one thing Tris lacks entirely is sound, but that’s very forgivable considering how great the gameplay is. Some would even call that a bonus since the sound effects for this game have always been pretty stock to begin with.
If you like “falling blocks” games you should be installing Tris right this second. The pieces may “slide” instead of “clunk”, but if that doesn’t bother you (and it doesn’t bother me one bit) then the game is just about perfect.
- Like most puzzle games, I love it even though I suck at it
- My favorite strategy which always fails me in the end
- I know I suck, please don't rub it in
- Nice! Gotta love the shoutout to the hackers
- Well now... this IS a tough decision...


(10 votes, average: 3.80 out of 5)
